![]() ![]() Then you select a free and close enough shimming element in the list.If a shimming element is already connected to another element, it is also listed, but marked as not free for connection.If a shimming element is a little bit too far, it is still listed, but marked as too far away.In the control panel of both elements - the red and the blue - there is a drop down list of close by shimming elements.There is no need for a manual adjustment in angle or distance. ![]() Or in case of a ship you move the blue one in vicinity. you build the blue shimming element close by.It doesn't need to apply any torque force, as long as the locked feature is still available. a 3D advanced rotor ( here a gyroscope ).The block is 2x1x1 blocks big ( red / blue blocks ) The problem is: It's looking very bad with the curvature of the planets. Therefore I connect my outposts via pipelines to the main base. Additionally the the connectors, the subgrid part is also locked with a rotor for increased stability and safety.I am looking for a similar block ( maybe there is already a mod for this ? ): The connectors are permalocked by the script btw, which makes it impossible to unlock them while the script is running. The whole subgrid is mounted with a connector, which eliminates a sideways acceleration, that is present when the subgrid is mounted on rotors. The subgrid merge block is pushed out pretty fast by changing the offset of two rotors that are stacked on top of each other. When two merge blocks, one on the main grid, one on a subgrid, are linked (they glow yellow) and you then push them apart laterally, they will stay linked and an acceleration is applied to your ship, depending on how fast they are pushed apart. The MPD-1 Merge Pulse Drive is a type of clang drive utilizing a very weird exploit with merge blocks. ![]() So for thrust in all 6 directions you would need at least 3 of these, one in each axis. The drive can produce thrust in two directions the one it's pointing at and the opposite direction. Also it does not apply a torque like grav drives do. it gets more powerful the heavier your ship is. The most interesting thing about it is that it delivers a fixed acceleration independent from your ships mass, i.e. A simple and ridiculously overpowered "thruster" that works everywhere and for free. ![]()
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